Centaurs make rare appearances in most campaigns and there are many good reasons for this, not least because as a race they are so shy. Games Masters are often reluctant to pit their players against centaurs because they do not represent any kind of evil or savagery. Why would the party want to waste time dealing with a reclusive tribe devoted to nature when there are thousands of goblinoids at large who are just desperate to have a sword run through them? At best, centaurs are used as occasional allies against such evils.
There is more to your average centaur than this though. They have very ancient traditions, a complicated culture and a reason for living that goes far beyond merely protecting their territory. Games Masters can use the information within the Slayer’s Guide to Centaurs to give their scenarios a lot more depth, portraying this race in a manner players will never forget. For their part, players will find this book an invaluable resource when dealing with centaurs, if they wish to avoid a large arrow in the back. Understanding a centaur’s perception of the world is the first step to working alongside a race that greatly values distance from others. Of course, more unscrupulous players may be keen to discover the defences centaurs place around their settlements and what manner of treasures may be found therein. In any case, as the first contact anyone is likely to have with centaurs is a warning flight of arrows, it is decidedly beneficial to know what to expect if a party should inadvertently stray into their territory.
Whilst it is true that centaurs are a highly secretive race, there are those who have prolonged contact with them. Of these, most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs compiles the knowledge of all these wise people into one invaluable tome, though no responsibility can be taken as to what adventurers might actually do with this resource. Only this will be said – if you plan foul play against centaurs, be prepared to face the most capable of enemies. Evil to he who thinks evil.