Project Infinite Hole
Do you like weird, risky experiments? (Yes!) Do you like testing devices that could leave behind a smoking crater if you use it wrong? (Uh, yes?) Do you like taking the blame for design mistakes, production errors, structural damage and enough deaths that genocide-ish is now a term? (Can I say anything other than yes? Ah, that laser pistol answered my question. Very yes!)
Troubleshooters! Do you like weird, risky experiments? (Yes!) Do you like testing devices that could leave behind a smoking crater if you use it wrong? (Uh, yes?) Do you like taking the blame for design mistakes, production errors, structural damage and enough deaths that genocide-ish is now a term? (Can I say anything other than yes? Ah, that laser pistol answered my question. Very yes!)
Project Infinite Hole brings the wonder, broken laws of physics and lapse safety standards of Research & Design back to Paranoia! Instead of simply sending Troubleshooters to their much-deserved deaths, you can also send experimental devices with them that help their much-deserved deaths happen more often! Inside, you will find:
The Happy Testing Catalogue: New Paranoia GMs will see 40 new experimental devices such as Fluffy Safety Armour and the Jaws of Death. Experienced Paranoia GMs will see many splendid ways to make players weep. With joy? Sure, why not.
The GM R&D Service Book: Several fine articles explaining how to use R&D in your missions that definitely are not filler so we could charge more for this sourcebox. Need an NPC? Here they are! Need a Research & Design room? We got those! Need a way to help Troubleshooters survive? Sorry, fresh out.
The R&D Mission Book: But what about those lazy GMs who want the work done for them? If they can put the imitation cheese-powdered snacks down long enough, they will find two full missions that start the Project Infinite Hole campaign! Oh, and there’s a black hole destroying all you know and love (In the missions, not this sourcebox. Apparently, governments frown on selling singularities in cardboard boxes.)
The R&D Deck: You want cards? Tough, here are 120 of ‘em, ready to be handed out to players who think they’re all clever. Watch their faces go from devilish glee to abject fright as they realise how the device can backfire. Literally.
R&D stands for many things: Rebar & Dust, Radiation & Debacles or even Rannygazoo & Deprehend. (What? Famous Game Designers have good vocabularies.) But mostly, it stands for one of the most infamous Alpha Complex service groups: Research & Design. With this sourcebox, GMs have everything needed to bring R&D back into the Troubleshooters’ lives. Yes, they will be grateful – or they get to test the Angry Beebots again.
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