Roleplaying games model an odd universe. A small number of beings each controlled by an independent mind. The rest of the multiverse, from city guards to the greatest of gods, share a single mind – a mind which is also concerned with issues such as ‘I know my notes were around here somewhere!’ Small wonder, then, that Otto the barkeep switches accents between visits, or that the mysterious druid never pronounces her name the same way twice. Nonetheless, NPCs matter. Without them, the game world is empty of things to talk with, bargain with and, of course, slay.
Ultimate NPCs is the essential tome for any harried Games Master who must keep his world populated with a nearly infinite variety of beings. In addition to a large stock of pre-generated NPCs, complete with equipment, this book features rules, charts and tables to enhance the creation and implementation of Non-Player Characters.
This book is designed to help Games Masters create Non-Player Characters, either prior to their game or during it, with a special focus on complex NPCs, such as multiclassed characters and even monstrous NPCs. Replete with charts and tables to enable the rapid creation and detailing of the most exotic of characters or simply to make the gate guard in North Hambrook slightly different than the gate guard in West Hambrook.