This hardback introduces the Vargr to your campaign, as well as expanding the area around the Spinward Marches to include the Gvurrdon sector.
Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy.
This book is packed with information for both players and referees. New rules for careers allow players to create their own Vargr characters, which are then well served by technology and ships designed by and for the Vargr. Chapters are devoted to playing a Vargr and how their society and culture are structured. Finally, we have also included a complete sector to explore, meshing seamlessly with the Spinward Marches – the Gvurrdon sector.