Last Chance to Buy Traveller!

Last Chance to Buy Traveller!

Traveller is the classic science fiction roleplaying game, and the titles in this section are from the first edition of the game that Mongoose Publishing released in 2007. While a new edition has now arrived, many of these books are still compatible with the current rules and contain a great deal of information that has yet to be re-released. Please note that the books in this section will not be reprinted, so when they are gone... they really are gone!

Based on the 'Classic Traveller' rules set, streamlined and updated for the 21st Century, the Traveller main rulebook will provide everything you need to explore the universes of science fiction settings. Starting with the Original Traveller Universe, Mongoose has expanded the settings available for this game to encompass Judge Dredd, Strontium Dog, Hammers Slammers and many more.

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  1. Sword Worlds

    Sword Worlds

    $24.99

    This sourcebook takes a look at the culture, characters, politics and technologies of the Sword Worlds, and Travellers are encouraged to visit, if they are tough enough. Learn More
  2. The Vehicle Handbook

    Supplement 5-6: The Vehicle Handbook

    $39.99

    The Vehicle Handbook contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle to advanced power armour. Learn More
  3. Supplement 12: Dynasty

    Supplement 12: Dynasty

    $24.99

    A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Learn More
  4. Aramis: The Traveller Adventure

    Aramis: The Traveller Adventure

    $39.99

    Two major shipping lines are developing their holds on the trade routes and are now caught in a cut-throat competition for a monopoly on trade and cargo transport. Into this situation steps an intrepid band of Traveller characters, ready to embark on the quest of their lives in a complete self-contained campaign. Learn More
  5. Trillion Credit Squadron

    Adventure 3: Trillion Credit Squadron

    $24.99

    Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage massive fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. Learn More
  6. Starport Encounters

    Supplement 13: Starport Encounters

    $24.99

    Supplement 13: Starport Encounters provides you with hundreds of fellow travellers, cargoes and starcrews, any of which can lead to a brand new adventure. Learn More
  7. Traveller Core Rulebook

    Traveller Core Rulebook

    Starting at: $23.97

    The Traveller Core Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Strontium Dog, Hammers Slammers, Judge Dredd and, of course, the Third Imperium. Learn More
  8. Space Stations

    Supplement 14: Space Stations

    $24.99

    The core of this book is focused on the design and construction of space stations, including adventure hooks, setting suggestions and example stations to populate your Traveller universe with. Learn More
  9. Book 1: Mercenary Second Edition

    Book 1: Mercenary Second Edition

    $24.99

    This all new edition of Book 1: Mercenary provides a great many rules and revisions suitable for all ground-based combat in any campaign, and is a major update to the Traveller rules. Learn More
  10. Supplement 15: Powers and Principalities

    Supplement 15: Powers and Principalities

    $24.99

    The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More

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