Last Chance to Buy Traveller!

Last Chance to Buy Traveller!

Traveller is the classic science fiction roleplaying game, and the titles in this section are from the first edition of the game that Mongoose Publishing released in 2007. While a new edition has now arrived, many of these books are still compatible with the current rules and contain a great deal of information that has yet to be re-released. Please note that the books in this section will not be reprinted, so when they are gone... they really are gone!

Based on the 'Classic Traveller' rules set, streamlined and updated for the 21st Century, the Traveller main rulebook will provide everything you need to explore the universes of science fiction settings. Starting with the Original Traveller Universe, Mongoose has expanded the settings available for this game to encompass Judge Dredd, Strontium Dog, Hammers Slammers and many more.

Items 1 to 10 of 23 total

per page
Page:
  1. 1
  2. 2
  3. 3

Grid  List 

Set Ascending Direction
  1. Book 10: Cosmopolite

    Book 10: Cosmopolite

    $24.99

    Far from being simple white or blue collar workers, or unassuming librarian types, Book 10: Cosmopolite contains everything you need to make Citizens and Scholars among the most exciting careers to play in Traveller.
    Learn More
  2. Adventure 4: Into the Unknown

    Adventure 4: Into the Unknown

    $24.99

    Adventure 4: Into the Unknown is a complete self-contained adventure that can be expanded into a complete mini-campaign that will challenge players to explore and solve problems with more than just a laser. Learn More
  3. Supplement 16: Adventure Seeds

    Supplement 16: Adventure Seeds

    $24.99

    This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee! Learn More
  4. Cowboys vs. Xenomorphs

    Cowboys vs. Xenomorphs

    $14.99

    Cowboys vs. Xenomorphs provides all the rules you will need to run adventures in the Wild West, from the streets of New York to the unclaimed frontier. Also included is a complete adventure centred on a mining town, where the players will have to deal with a number of increasingly unusual situations until they finally stumble upon the truth - the Wild West is being invaded by aliens! Learn More
  5. Supplement 15: Powers and Principalities

    Supplement 15: Powers and Principalities

    $24.99

    The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More
  6. Book 1: Mercenary Second Edition

    Book 1: Mercenary Second Edition

    $24.99

    This all new edition of Book 1: Mercenary provides a great many rules and revisions suitable for all ground-based combat in any campaign, and is a major update to the Traveller rules. Learn More
  7. Traveller Core Rulebook

    Traveller Core Rulebook

    Starting at: $23.97

    The Traveller Core Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Strontium Dog, Hammers Slammers, Judge Dredd and, of course, the Third Imperium. Learn More
  8. Starport Encounters

    Supplement 13: Starport Encounters

    $24.99

    Supplement 13: Starport Encounters provides you with hundreds of fellow travellers, cargoes and starcrews, any of which can lead to a brand new adventure. Learn More
  9. Trillion Credit Squadron

    Adventure 3: Trillion Credit Squadron

    $24.99

    Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage massive fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. Learn More
  10. Aramis: The Traveller Adventure

    Aramis: The Traveller Adventure

    $39.99

    Two major shipping lines are developing their holds on the trade routes and are now caught in a cut-throat competition for a monopoly on trade and cargo transport. Into this situation steps an intrepid band of Traveller characters, ready to embark on the quest of their lives in a complete self-contained campaign. Learn More

Items 1 to 10 of 23 total

per page
Page:
  1. 1
  2. 2
  3. 3

Grid  List 

Set Ascending Direction

This web site is copyright © Mongoose Publishing 2003-2016. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Site designed and built by Powder Blue Internet Business Solutions.