Paranoia

Paranoia

Welcome to Alpha Complex! The Computer is Your Friend!

As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat1.

All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP Point rewards, and more advice to GMs than you can shake a stick at2.

Everything is the same but everything is different3.

 

You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.

 

The Roleplaying Classic
Completely rebuilt from the ground up
A darkly humorous future, rebooted for a humorously dark present

 

Coming Soon.... 

 

 

1 This is not only possible but anticipated.
2 Stick-shaking can lead to traitorous or terrorist behaviour and is discouraged with lasers.
3 If you don’t understand how that’s possible then your Cerebral Coretech needs to be adjusted. Please stand still while your brain is turned off and on again.

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