Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.
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This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. Five fully detailed arenas are included, ready to be slotted into any town, city, or even dungeon. Learn More
This book provides Game Masters with a resource for truly legendary and memorable encounters, from the powerful servitors of astral beings to the horned lackeys of the deepest and darkest Hells. Learn More
This vital book contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world. Learn More
The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th Century, and give you all the tools you need to create your own adventures set across Europe and deep in the Holy Land. Learn More
Elementalism is the latest volume of the Arcania of Legend series, presenting a new way of looking at elementalism. Designed to slot seamlessly into any fantasy-based Legend game, these sourcebooks enhance and expand the use of magic, adding a new dimension to campaigns. Learn More
Presented within this book are details of some of the mysterious groups whose activities threaten not just Christendom but the world itself. Many of these organisations are centuries old, with schemes and ambitions set to play out in the years ahead. Learn More