Core Supplements

Core Supplements

Traveller is highly adaptable and while the core rulebook is very complete, a referee or player may often find a need in his campaign to expand in a particular direction, or perhaps they are just looking for an easier way to do things.  This is where the core supplement line steps in.

All of these supplements are suitable for use with any Traveller setting, from the Third Imperium to Judge Dredd and beyond!

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  1. Supplement 16: Adventure Seeds

    Supplement 16: Adventure Seeds

    £16.99

    This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee! Learn More
  2. Supplement 15: Powers and Principalities

    Supplement 15: Powers and Principalities

    £16.99

    The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More
  3. Starport Encounters

    Supplement 13: Starport Encounters

    £16.99

    Supplement 13: Starport Encounters provides you with hundreds of fellow travellers, cargoes and starcrews, any of which can lead to a brand new adventure. Learn More
  4. Supplement 12: Dynasty

    Supplement 12: Dynasty

    £16.99

    A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Learn More
  5. Animal Encounters

    Supplement 11: Animal Encounters

    £16.99

    Animal Encounters provides a complete system for referees to create their own creatures, including very strange animals, such as those that live in super-dense gravity environments, or those found floating in the higher reaches of the atmosphere in a gas giant. Learn More
  6. Merchants and Cruisers

    Supplement 10: Merchants and Cruisers

    £16.99

    A whole range of new ships with which to populate known space! Learn More
  7. 760 Patrons

    Supplement 1: 760 Patrons Second Edition

    £34.99

    760 Patrons are detailed in this massive hardback tome, ready to spring upon your players at any time. Learn More
  8. Supplement 7: 1,001 Characters

    Supplement 7: 1,001 Characters

    £24.99

    With 1,001 characters ready to use, never run out of non-player characters ever again! Learn More
  9. Fighting Ships

    Supplement 3: Fighting Ships

    £16.99

    The mightiest warships of the galaxy are listed here, complete with full deck plans. Learn More
  10. Traders and Gunboats

    Supplement 2: Traders and Gunboats

    £16.99

    Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Learn More

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