Traveller is highly adaptable and while the core rulebook is very complete, a referee or player may often find a need in his campaign to expand in a particular direction, or perhaps they are just looking for an easier way to do things. This is where the core supplement line steps in.
All of these supplements are suitable for use with any Traveller setting, from the Third Imperium to Judge Dredd and beyond!
The core of this book is focused on the design and construction of space stations, including adventure hooks, setting suggestions and example stations to populate your Traveller universe with. Learn More
The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More
This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee! Learn More