Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.
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Elementalism is the latest volume of the Arcania of Legend series, presenting a new way of looking at elementalism. Designed to slot seamlessly into any fantasy-based Legend game, these sourcebooks enhance and expand the use of magic, adding a new dimension to campaigns. Learn More
This book provides Game Masters with a resource for truly legendary and memorable encounters, from the powerful servitors of astral beings to the horned lackeys of the deepest and darkest Hells. Learn More
This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. Five fully detailed arenas are included, ready to be slotted into any town, city, or even dungeon. Learn More
Animals go to war in a twisted version of the 19th Century. For fans of history or parody, Historia Rodentia provides a unique and rich setting that is easily expanded with your favourite historical events! Learn More
The first in a new Open Content series for the Legend RPG, Arcania of Legend books will introduce different forms of magic into your games, allowing you to pick and choose which is right for characters and worlds alike. It starts with Blood Magic… Learn More