Roleplaying Games are like no other - taking the role of a single character you create, all the action takes place in your imagination and you are limited not by the game system but only by what you and your friends can think of!
Mongoose Publishing produces many roleplaying games, each tailored to a different world or universe. You can explore the galaxy in Traveller, run perps to ground in Judge Dredd, hunt down the supernatural enemies of Mankind in Deus Vult or explore the fantasy world of Magnamund in Lone Wolf.
Whatever your tastes, Mongoose Publishing is your one-stop-shop for quality roleplaying.
This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. Five fully detailed arenas are included, ready to be slotted into any town, city, or even dungeon. Learn More
This book provides Game Masters with a resource for truly legendary and memorable encounters, from the powerful servitors of astral beings to the horned lackeys of the deepest and darkest Hells. Learn More
This vital book contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world. Learn More
The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th Century, and give you all the tools you need to create your own adventures set across Europe and deep in the Holy Land. Learn More
The Traveller Core Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Strontium Dog, Hammers Slammers, Judge Dredd and, of course, the Third Imperium. Learn More
The core of this book is focused on the design and construction of space stations, including adventure hooks, setting suggestions and example stations to populate your Traveller universe with. Learn More
The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More