RPGs

RPGs

Roleplaying Games are like no other - taking the role of a single character you create, all the action takes place in your imagination and you are limited not by the game system but only by what you and your friends can think of!

Mongoose Publishing produces many roleplaying games, each tailored to a different world or universe.  You can explore the galaxy in Traveller, run perps to ground in Judge Dredd, hunt down the supernatural enemies of Mankind in Deus Vult or explore the fantasy world of Magnamund in Lone Wolf.

Whatever your tastes, Mongoose Publishing is your one-stop-shop for quality roleplaying.

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  1. Supplement 16: Adventure Seeds

    Supplement 16: Adventure Seeds

    £16.99

    This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee! Learn More
  2. Minor Alien module 1: Luriani

    Minor Alien module 1: Luriani

    £9.99

    This book, the first in the Minor Alien Module series, explores the Luriani, detailing their history, society, physiology and technology. Learn More
  3. Cowboys vs. Xenomorphs

    Cowboys vs. Xenomorphs

    £9.99

    Cowboys vs. Xenomorphs provides all the rules you will need to run adventures in the Wild West, from the streets of New York to the unclaimed frontier. Also included is a complete adventure centred on a mining town, where the players will have to deal with a number of increasingly unusual situations until they finally stumble upon the truth - the Wild West is being invaded by aliens! Learn More
  4. The Grendelssaga

    The Grendelssaga

    £16.99

    This book introduces the world of Grendel and its conditions, and is a sourcebook for the small outpost run by the University of Alicia, studying the violent weather and emergent life forms. The players must make their way from Beowulf to Grendel, across a system under dire threat from Kaefer marauders and human raiders. Learn More
  5. Supplement 15: Powers and Principalities

    Supplement 15: Powers and Principalities

    £16.99

    The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More
  6. Book 1: Mercenary Second Edition

    Book 1: Mercenary Second Edition

    £16.99

    This all new edition of Book 1: Mercenary provides a great many rules and revisions suitable for all ground-based combat in any campaign, and is a major update to the Traveller rules. Learn More
  7. Space Stations

    Supplement 14: Space Stations

    £16.99

    The core of this book is focused on the design and construction of space stations, including adventure hooks, setting suggestions and example stations to populate your Traveller universe with. Learn More
  8. Secrets of the Ancients eBook

    Secrets of the Ancients eBook

    £0.00

    A completely free downloadable epic campaign that reveals the heart of the Third Imperium setting. Learn More
  9. Traveller Core Rulebook

    Traveller Core Rulebook

    Starting at: £17.99

    The Traveller Core Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Strontium Dog, Hammers Slammers, Judge Dredd and, of course, the Third Imperium. Learn More
  10. Games Master's Story Guide

    Games Master's Story Guide

    £9.99

    The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th Century, and give you all the tools you need to create your own adventures set across Europe and deep in the Holy Land. Learn More

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