| View previous topic :: View next topic |
| Author |
Message |
Rasta Banded Mongoose
Joined: 22 May 2007 Posts: 339 Location: Prax
|
Posted: Mon Jul 26, 2010 9:09 pm Post subject: Kralori Cults? |
|
|
I'm curious if there will be any detail on any Kralori cults in the new Cults book, which I think is probaqbly unlikely, but I thought I'd ask anyways.
I'm starting a new session once I get the core rule book and one of my players wants to be a Kralori assassin.
Has anyone done a simular write up? How would Kralori mysticism differ from Draconic? I'm guessing it would be less powerful in a simular fashion as GL Sorcery is more powerful than "normal" sorcery.
Any feed back would be appreciated. _________________ ........... |
|
| Back to top |
|
 |
Blackyinkin Banded Mongoose
Joined: 10 Nov 2006 Posts: 224
|
Posted: Tue Jul 27, 2010 7:55 pm Post subject: |
|
|
Hi,
In our long running Tarsh game (3rd Age) Mark Galeotti played a worshipper of the sinister Udam Bagor, Lord of the Sixth Hell (or something) a sinister and demanding god with lots of compulsions (such as collecting one inch square chunks of all his opponents). The cult was all about darkness, and would have suited a Kralori Ninja down to the ground
Simon _________________ Simon Bray
Art Director, Moon Design - Glorantha, Heroquest, Excellence.
Co-Editor of the Unspoken Word, the Magazine for Gloranthan Heroes and Heroquesters alike. |
|
| Back to top |
|
 |
Blackyinkin Banded Mongoose
Joined: 10 Nov 2006 Posts: 224
|
Posted: Tue Jul 27, 2010 7:59 pm Post subject: |
|
|
Hi,
This may be of use to you....
http://www.btinternet.com/~Nick_Brooke/voices/hqv_kralorela.pdf
Simon _________________ Simon Bray
Art Director, Moon Design - Glorantha, Heroquest, Excellence.
Co-Editor of the Unspoken Word, the Magazine for Gloranthan Heroes and Heroquesters alike. |
|
| Back to top |
|
 |
Rasta Banded Mongoose
Joined: 22 May 2007 Posts: 339 Location: Prax
|
Posted: Tue Jul 27, 2010 8:49 pm Post subject: |
|
|
Cheers. Thanks. There seems to be pretty slim pickings about Kralori magic in any official sources. For some reason my players like to play cultures that don't have a lot of material written about them.
One Kralori assassin, one Agimori gladiator, and one Praxian Sable Hunter. The next trick will be to make a plausible scenario for them to work together as none speak the same language!  _________________ ........... |
|
| Back to top |
|
 |
SJE Mongoose
Joined: 15 Feb 2004 Posts: 102
|
Posted: Tue Jul 27, 2010 8:59 pm Post subject: |
|
|
| Rasta wrote: |
One Kralori assassin, one Agimori gladiator, and one Praxian Sable Hunter. The next trick will be to make a plausible scenario for them to work together as none speak the same language!  |
Trade Talk?
3 travellers meet on the trail and share a campfire at night. They tell their stories to each other. Then there is a scream from the night.... what do they do?
SJE |
|
| Back to top |
|
 |
Rasta Banded Mongoose
Joined: 22 May 2007 Posts: 339 Location: Prax
|
Posted: Tue Jul 27, 2010 9:18 pm Post subject: |
|
|
That's a good point. I forgot about trade talk. _________________ ........... |
|
| Back to top |
|
 |
Lord High Munchkin Greater Spotted Mongoose

Joined: 05 Sep 2006 Posts: 874 Location: Oxford, in an ivory tower/Vancouver, where the rainbow ends
|
Posted: Tue Jul 27, 2010 11:22 pm Post subject: |
|
|
Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners.
It's not capable of detailed (or even moderately complex) phrases. It really is just enough to trade with. Your characters really should all learn a common language if they want to properly converse. _________________ The desire for a "definitive, ultimate answer" is, in fact, classified by modern psychiatric medicine as a mental illness. |
|
| Back to top |
|
 |
PhilHibbs Banded Mongoose

Joined: 24 Sep 2006 Posts: 336
|
Posted: Wed Jul 28, 2010 9:25 am Post subject: |
|
|
| Lord High Munchkin wrote: | | Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners. |
Wasn't it created by the God Learners? I seem to remember some people disliking it because of its association with them. Maybe in the Second Age, it's a more fully-functional language but by the end of the Third Age it's degenerated. |
|
| Back to top |
|
 |
Mark Mohrfield Stoat
Joined: 10 Jul 2006 Posts: 96
|
Posted: Wed Jul 28, 2010 5:16 pm Post subject: |
|
|
| PhilHibbs wrote: | | Lord High Munchkin wrote: | | Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners. |
Wasn't it created by the God Learners? I seem to remember some people disliking it because of its association with them. Maybe in the Second Age, it's a more fully-functional language but by the end of the Third Age it's degenerated. |
I don't think we've ever had an official word on just how complicated Tradetalk is other than "less so than a fully developed language." It may very well be adequete for everyday conversations, but not good enough for epic poems, high philosophy, etc.
On who created it: I believe it was the Issaries cult, though the GLs poplularized it. |
|
| Back to top |
|
 |
Lord High Munchkin Greater Spotted Mongoose

Joined: 05 Sep 2006 Posts: 874 Location: Oxford, in an ivory tower/Vancouver, where the rainbow ends
|
Posted: Wed Jul 28, 2010 6:31 pm Post subject: |
|
|
Yes it was created by the cult of Issaries.
It isn't a "full" language though (I don't think it was even in the 2nd Age), it's far more a pidgin. _________________ The desire for a "definitive, ultimate answer" is, in fact, classified by modern psychiatric medicine as a mental illness. |
|
| Back to top |
|
 |
Mark Mohrfield Stoat
Joined: 10 Jul 2006 Posts: 96
|
Posted: Wed Jul 28, 2010 9:09 pm Post subject: |
|
|
| Lord High Munchkin wrote: | Yes it was created by the cult of Issaries.
It isn't a "full" language though (I don't think it was even in the 2nd Age), it's far more a pidgin. |
I suspect that it is perfectly adequate for things like "Shoot for the third Broo from the right!" or "Let's divide the loot evenly", though. |
|
| Back to top |
|
 |
Lord High Munchkin Greater Spotted Mongoose

Joined: 05 Sep 2006 Posts: 874 Location: Oxford, in an ivory tower/Vancouver, where the rainbow ends
|
Posted: Wed Jul 28, 2010 11:39 pm Post subject: |
|
|
| Mark Mohrfield wrote: | | Lord High Munchkin wrote: | Yes it was created by the cult of Issaries.
It isn't a "full" language though (I don't think it was even in the 2nd Age), it's far more a pidgin. |
I suspect that it is perfectly adequate for things like "Shoot for the third Broo from the right!" or "Let's divide the loot evenly", though. |
Probably more like... "Broo right, in three, shoot!", or "Cash share fair". _________________ The desire for a "definitive, ultimate answer" is, in fact, classified by modern psychiatric medicine as a mental illness. |
|
| Back to top |
|
 |
Mark Mohrfield Stoat
Joined: 10 Jul 2006 Posts: 96
|
Posted: Thu Jul 29, 2010 4:39 pm Post subject: |
|
|
| Lord High Munchkin wrote: |
Probably more like... "Broo right, in three, shoot!", or "Cash share fair". |
I think it's a bit more sophisticated than that, probably on the first example but definitely on the second example. It's TRADEtalk, after all! |
|
| Back to top |
|
 |
Rasta Banded Mongoose
Joined: 22 May 2007 Posts: 339 Location: Prax
|
Posted: Thu Jul 29, 2010 6:16 pm Post subject: |
|
|
| Lord High Munchkin wrote: | Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners.
It's not capable of detailed (or even moderately complex) phrases. It really is just enough to trade with. Your characters really should all learn a common language if they want to properly converse. |
We're playing in the second age. I read somewhere that there was an Agimori tribe that moved to Prax. This gives the plausibility for the Sable rider and the Agimori to know trade talk. Kralori are isolationists, and I don't see why an Assassin would know trade talk, but I can fudge that detail if need be. _________________ ........... |
|
| Back to top |
|
 |
Mark Mohrfield Stoat
Joined: 10 Jul 2006 Posts: 96
|
Posted: Fri Jul 30, 2010 2:11 am Post subject: |
|
|
| Rasta wrote: |
We're playing in the second age. I read somewhere that there was an Agimori tribe that moved to Prax. This gives the plausibility for the Sable rider and the Agimori to know trade talk. Kralori are isolationists, and I don't see why an Assassin would know trade talk, but I can fudge that detail if need be. |
According to the old "Borderlands" and "River of Cradles" supplements the Praxian Agimori tribe also speaks Praxian, so he and the Sable rider will be able to communicate in any event. |
|
| Back to top |
|
 |
|