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Kralori Cults?
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Rasta
Banded Mongoose


Joined: 22 May 2007
Posts: 339
Location: Prax

PostPosted: Mon Jul 26, 2010 9:09 pm    Post subject: Kralori Cults? Reply with quote

I'm curious if there will be any detail on any Kralori cults in the new Cults book, which I think is probaqbly unlikely, but I thought I'd ask anyways.

I'm starting a new session once I get the core rule book and one of my players wants to be a Kralori assassin.

Has anyone done a simular write up? How would Kralori mysticism differ from Draconic? I'm guessing it would be less powerful in a simular fashion as GL Sorcery is more powerful than "normal" sorcery.

Any feed back would be appreciated.
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Blackyinkin
Banded Mongoose


Joined: 10 Nov 2006
Posts: 224

PostPosted: Tue Jul 27, 2010 7:55 pm    Post subject: Reply with quote

Hi,

In our long running Tarsh game (3rd Age) Mark Galeotti played a worshipper of the sinister Udam Bagor, Lord of the Sixth Hell (or something) a sinister and demanding god with lots of compulsions (such as collecting one inch square chunks of all his opponents). The cult was all about darkness, and would have suited a Kralori Ninja down to the ground Very Happy

Simon
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Simon Bray
Art Director, Moon Design - Glorantha, Heroquest, Excellence.

Co-Editor of the Unspoken Word, the Magazine for Gloranthan Heroes and Heroquesters alike.
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Blackyinkin
Banded Mongoose


Joined: 10 Nov 2006
Posts: 224

PostPosted: Tue Jul 27, 2010 7:59 pm    Post subject: Reply with quote

Hi,

This may be of use to you....

http://www.btinternet.com/~Nick_Brooke/voices/hqv_kralorela.pdf

Simon
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Rasta
Banded Mongoose


Joined: 22 May 2007
Posts: 339
Location: Prax

PostPosted: Tue Jul 27, 2010 8:49 pm    Post subject: Reply with quote

Cheers. Thanks. There seems to be pretty slim pickings about Kralori magic in any official sources. For some reason my players like to play cultures that don't have a lot of material written about them.

One Kralori assassin, one Agimori gladiator, and one Praxian Sable Hunter. The next trick will be to make a plausible scenario for them to work together as none speak the same language! Laughing
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SJE
Mongoose


Joined: 15 Feb 2004
Posts: 102

PostPosted: Tue Jul 27, 2010 8:59 pm    Post subject: Reply with quote

Rasta wrote:


One Kralori assassin, one Agimori gladiator, and one Praxian Sable Hunter. The next trick will be to make a plausible scenario for them to work together as none speak the same language! Laughing


Trade Talk?

3 travellers meet on the trail and share a campfire at night. They tell their stories to each other. Then there is a scream from the night.... what do they do?

SJE
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Rasta
Banded Mongoose


Joined: 22 May 2007
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Location: Prax

PostPosted: Tue Jul 27, 2010 9:18 pm    Post subject: Reply with quote

That's a good point. I forgot about trade talk.
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Lord High Munchkin
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Joined: 05 Sep 2006
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Location: Oxford, in an ivory tower/Vancouver, where the rainbow ends

PostPosted: Tue Jul 27, 2010 11:22 pm    Post subject: Reply with quote

Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners.

It's not capable of detailed (or even moderately complex) phrases. It really is just enough to trade with. Your characters really should all learn a common language if they want to properly converse.
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PhilHibbs
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Joined: 24 Sep 2006
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PostPosted: Wed Jul 28, 2010 9:25 am    Post subject: Reply with quote

Lord High Munchkin wrote:
Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners.

Wasn't it created by the God Learners? I seem to remember some people disliking it because of its association with them. Maybe in the Second Age, it's a more fully-functional language but by the end of the Third Age it's degenerated.
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Mark Mohrfield
Stoat


Joined: 10 Jul 2006
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PostPosted: Wed Jul 28, 2010 5:16 pm    Post subject: Reply with quote

PhilHibbs wrote:
Lord High Munchkin wrote:
Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners.

Wasn't it created by the God Learners? I seem to remember some people disliking it because of its association with them. Maybe in the Second Age, it's a more fully-functional language but by the end of the Third Age it's degenerated.


I don't think we've ever had an official word on just how complicated Tradetalk is other than "less so than a fully developed language." It may very well be adequete for everyday conversations, but not good enough for epic poems, high philosophy, etc.
On who created it: I believe it was the Issaries cult, though the GLs poplularized it.
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Lord High Munchkin
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Joined: 05 Sep 2006
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PostPosted: Wed Jul 28, 2010 6:31 pm    Post subject: Reply with quote

Yes it was created by the cult of Issaries.

It isn't a "full" language though (I don't think it was even in the 2nd Age), it's far more a pidgin.
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Mark Mohrfield
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PostPosted: Wed Jul 28, 2010 9:09 pm    Post subject: Reply with quote

Lord High Munchkin wrote:
Yes it was created by the cult of Issaries.

It isn't a "full" language though (I don't think it was even in the 2nd Age), it's far more a pidgin.


I suspect that it is perfectly adequate for things like "Shoot for the third Broo from the right!" or "Let's divide the loot evenly", though.
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Lord High Munchkin
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Joined: 05 Sep 2006
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PostPosted: Wed Jul 28, 2010 11:39 pm    Post subject: Reply with quote

Mark Mohrfield wrote:
Lord High Munchkin wrote:
Yes it was created by the cult of Issaries.

It isn't a "full" language though (I don't think it was even in the 2nd Age), it's far more a pidgin.


I suspect that it is perfectly adequate for things like "Shoot for the third Broo from the right!" or "Let's divide the loot evenly", though.

Probably more like... "Broo right, in three, shoot!", or "Cash share fair".
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Mark Mohrfield
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PostPosted: Thu Jul 29, 2010 4:39 pm    Post subject: Reply with quote

Lord High Munchkin wrote:

Probably more like... "Broo right, in three, shoot!", or "Cash share fair".


I think it's a bit more sophisticated than that, probably on the first example but definitely on the second example. It's TRADEtalk, after all!
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Rasta
Banded Mongoose


Joined: 22 May 2007
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Location: Prax

PostPosted: Thu Jul 29, 2010 6:16 pm    Post subject: Reply with quote

Lord High Munchkin wrote:
Remember Trade Talk is a very, very simple, basic commercial language in the 3rd Age (not sure if you are playing 3rd or 2nd)... I'm pretty sure it never recovered its more elaborate grammar which it lost with the messings of the God Learners.

It's not capable of detailed (or even moderately complex) phrases. It really is just enough to trade with. Your characters really should all learn a common language if they want to properly converse.


We're playing in the second age. I read somewhere that there was an Agimori tribe that moved to Prax. This gives the plausibility for the Sable rider and the Agimori to know trade talk. Kralori are isolationists, and I don't see why an Assassin would know trade talk, but I can fudge that detail if need be.
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Mark Mohrfield
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PostPosted: Fri Jul 30, 2010 2:11 am    Post subject: Reply with quote

Rasta wrote:


We're playing in the second age. I read somewhere that there was an Agimori tribe that moved to Prax. This gives the plausibility for the Sable rider and the Agimori to know trade talk. Kralori are isolationists, and I don't see why an Assassin would know trade talk, but I can fudge that detail if need be.


According to the old "Borderlands" and "River of Cradles" supplements the Praxian Agimori tribe also speaks Praxian, so he and the Sable rider will be able to communicate in any event.
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