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what changed in the new Troubleshooters book

 
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Sedric the Hero
Stoat


Joined: 07 Mar 2005
Posts: 90

PostPosted: Sat Jan 02, 2010 5:59 pm    Post subject: what changed in the new Troubleshooters book Reply with quote

Hi...I've got the previous Paranoia XP hardcover book and what wondering what they've changed in the new Troubleshooters book
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Allen Varney
Banded Mongoose


Joined: 19 Feb 2004
Posts: 212
Location: Austin, Texas, USA

PostPosted: Sat Jan 02, 2010 8:13 pm    Post subject: Reply with quote

The Troubleshooter rulebook reinstitutes the treason point system from the older West End Games editions of PARANOIA; the 2004 edition's Treason codes are relocated to an appendix. The Troubleshooter rulebook also concentrates solely on the Classic play style, removing the Straight and Zap styles to a separate appendix.

Troubleshooter also has two introductory missions in place of the 2004 edition's "Mister Bubbles": "Robot Imana-665-C" (from the old West End Games first-edition GM Screen, reprinted in Flashbacks) and the new "The Quantum Traitor."

Otherwise the two books are basically the same.
_________________
-- Allen Varney
PARANOIA (2004 edition) writer and designer
PARANOIA development blog:
http://paranoiarpg.blogspot.com/
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ReaperWolf
Cub


Joined: 27 Jun 2006
Posts: 7
Location: Urbana, IL

PostPosted: Mon Jan 11, 2010 10:41 pm    Post subject: Reply with quote

Ok, as someone heavily invested in the previous XP edition material, I've got one question:

Other than the re-introduction of Treason Points, is the High Programmers and IntSec products compatible?

>>ReaperWolf
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Allen Varney
Banded Mongoose


Joined: 19 Feb 2004
Posts: 212
Location: Austin, Texas, USA

PostPosted: Mon Jan 11, 2010 10:58 pm    Post subject: Reply with quote

ReaperWolf wrote:
Other than the re-introduction of Treason Points, are the High Programmers and IntSec products compatible?

Troubleshooters and Internal Security and their support books are all completely compatible with the earlier 2004 PARANOIA rulebook. High Programmers is an entirely different game, independent and free-standing, that uses an entirely different rules system (albeit with cosmetic similarities to the other rulebooks).
_________________
-- Allen Varney
PARANOIA (2004 edition) writer and designer
PARANOIA development blog:
http://paranoiarpg.blogspot.com/
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