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What setting for RuneQuest II?
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What Setting would you choose to play RuneQuest II?
Glorantha
44%
 44%  [ 47 ]
Eternal Champion Multiverse (Elric, Hawkmoon, Corum, etc)
8%
 8%  [ 9 ]
Lankhmar (Sword and Sorcery)
4%
 4%  [ 5 ]
Deux Vult (Gothic medieval)
7%
 7%  [ 8 ]
Other Licenced Settings (Middle Earth, Dune, etc)
6%
 6%  [ 7 ]
Homebrew
15%
 15%  [ 16 ]
Other (please specify)
12%
 12%  [ 13 ]
Total Votes : 105

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Lord High Munchkin
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PostPosted: Sun Mar 21, 2010 11:15 pm    Post subject: Reply with quote

'White Dwarf' magazine did a spoof of Macbeth in the '80's.
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weasel_fierce
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PostPosted: Mon Mar 22, 2010 7:31 am    Post subject: Reply with quote

Definately Glorantha, but historical games and historical fantasy are definate options too.
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Slurm
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Joined: 18 Mar 2010
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PostPosted: Tue Mar 23, 2010 12:19 am    Post subject: Reply with quote

I'm going to start with Lankhmar, but I'd love a more Conan-ish setting. I've heard good things about Glorantha, although I am completely unfamiliar with the setting. I like that everyone knows a little magic.
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TrippyHippy
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Joined: 29 May 2006
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PostPosted: Tue Mar 23, 2010 2:17 am    Post subject: Reply with quote

Yep, the one big regret is that they couldn't do a Conan setting for it. It would be a perfect fit, and would have made up a formidable stable of licensed settings to use, alongside Glorantha, The Eternal Champion and Lankhmar.

In my view, Mongoose should try to rebid for Conan - as a new RQ edition afater their current d20 license runs out.
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Mikko Leho
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Joined: 28 Jun 2006
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PostPosted: Tue Mar 23, 2010 5:45 pm    Post subject: Reply with quote

Doesn't Mongoose Publishing still retain rights for Slaine? That would be another solid sword and sorcery setting.
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Darsu Dhberac
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Joined: 30 Jan 2009
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PostPosted: Tue Mar 23, 2010 9:41 pm    Post subject: Reply with quote

My group are currently enjoying, or possibly enduring, my epic Gloranthan campaign, however, they've been clamouring for a change of pace. Therefore, I am officially dusting off my Tekumel books and notes and plan to begin the conversion process to MRQ II.

Wish me luck...
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Zedkylan
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Joined: 24 Jan 2010
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PostPosted: Wed Mar 24, 2010 12:39 am    Post subject: Reply with quote

I'm thinking MRQII would be ideally suited for a Sanctuary/Thieves' World game.
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Taavi
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Joined: 26 May 2008
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PostPosted: Wed Mar 24, 2010 1:41 am    Post subject: Reply with quote

I use RQ for a pseudo-historical Mycenaean/Minoan Greece setting with steampunky and alchemical elements (Daedalus gone mad, basically). Given that RQ/Glorantha was always a bronze age setting, it works quite well. The 19th century anthropology aspects of RQ also fit well with older classical scholarship of the Mediterranean.
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superc0ntra
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PostPosted: Wed Mar 24, 2010 12:33 pm    Post subject: Reply with quote

I chose Glorantha but would like to try to make a Dark Sun conversion as well. RQ looks ideal for the gritty setting and it's easy to convert the old bronze/iron weapon rules to obsidian/steel.
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Ariolan
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Joined: 05 Mar 2010
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PostPosted: Sat Apr 03, 2010 12:06 pm    Post subject: Obsidian Rules Reply with quote

superc0ntra wrote:
I chose Glorantha but would like to try to make a Dark Sun conversion as well. RQ looks ideal for the gritty setting and it's easy to convert the old bronze/iron weapon rules to obsidian/steel.


Does anybody have an idea where I could find obsidian/bronze rules as I am doing just that, playing RQII in the DarkSUn world.

Thanks.
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Lord High Munchkin
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PostPosted: Sat Apr 03, 2010 1:45 pm    Post subject: Re: Obsidian Rules Reply with quote

Ariolan wrote:
Does anybody have an idea where I could find obsidian/bronze rules as I am doing just that, playing RQII in the DarkSun world.

Bronze is the default metal (it's actually not "bronze", but a metal with similar properties), steel weapons are covered in 'Arms & Equipment', as are stone—probably usable for obsidian.
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Briquelet
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Joined: 15 Aug 2006
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PostPosted: Sat Apr 03, 2010 4:21 pm    Post subject: Reply with quote

I'll be running a 3rd age Sartar campaign beginning in 1616. I haven't run a game in Glorantha or one using RQ in nearly 20 years! By the way, the Sartar book from Moon Design is a great resource!
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gautxoriak
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Joined: 06 Apr 2010
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PostPosted: Tue Apr 06, 2010 2:35 pm    Post subject: Reply with quote

Midnight. I think is the best setting for MRQ II.
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Lord Kruge
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Joined: 29 Dec 2009
Posts: 13

PostPosted: Wed Apr 07, 2010 8:09 am    Post subject: Reply with quote

I'm currently using MRQII to continue my Conan campaign. I plan on also running Deus Vult. I'd grab Slaine and Wraith Recon as well. Looking at the line-up of MRQII expansions, I'm also thinking it might be the best game for a new Warhammer Fantasy campaign.
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Lord High Munchkin
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Joined: 05 Sep 2006
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Location: Oxford, in an ivory tower/Vancouver, where the rainbow ends

PostPosted: Wed Apr 07, 2010 9:21 am    Post subject: Reply with quote

Umathela in the 3rd Age.

Umathing escaped Vadeli slaves and Malki sorcerers exploring the seedier underbelly of the coastal city-states, with dastardly plots and hot-house menace.

Sort of like Fu Manchu in Limehouse, but without an actual Fu Manchu.
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