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Se Chris Site Admin
Joined: 18 May 2006 Posts: 118 Location: Swindon
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Posted: Thu Nov 08, 2007 10:38 am Post subject: Announcing: The Open Playtest! |
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Okay, since the final version of Traveller is going to be an open system, we're going with an open playtest. What this means is that you go to the link at the bottom of this message, download the document, play around with it, then send some feedback to the address on the first page of the document (mongoosetravellerplaytest@gmail.com).
The current document covers everything you need to generate characters and get rolling on a planet-based game. More sections will be added as Gareth writes them.
The download is here:
Download Here _________________ "I have reservations about reconciling a quantum mechanics thought experiment with Egyptian mythology."
- Dresden Codak
Last edited by Se Chris on Thu Nov 22, 2007 5:01 pm; edited 1 time in total |
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noobdelux Lesser Spotted Mongoose
Joined: 09 Apr 2005 Posts: 597
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Posted: Thu Nov 08, 2007 10:45 am Post subject: |
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concider it Yoinked! _________________
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TrippyHippy Lesser Spotted Mongoose
Joined: 29 May 2006 Posts: 558 Location: NZ
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Posted: Thu Nov 08, 2007 11:06 am Post subject: |
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On first (very quick) scan, the only issue I picked up was the +3 bonus for high characteristics.
Firstly, there is a confusion on different tables between +3 bonuses at 14+ or 13+ Characteristics. Second, I think the bonus is too much at these low levels. A +3 bonus effectively means no penalties for unskilled task resolution, which I think is a bit off.
I'd be happier if the +3 bonus was only for Characteristics of 15+ instead. That is, rare. _________________ What's the ugliest part of your body?
Some say it's your nose?
Some say it's your toes?
I think it's your mind!
Frank Zappa |
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noobdelux Lesser Spotted Mongoose
Joined: 09 Apr 2005 Posts: 597
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Posted: Thu Nov 08, 2007 11:39 am Post subject: |
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its probably just me but its kinda hard to print lol _________________
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dmccoy1693 Lesser Spotted Mongoose

Joined: 17 May 2007 Posts: 648 Location: South Jersey
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Posted: Thu Nov 08, 2007 2:45 pm Post subject: |
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Got it  _________________ Jon Brazer Enterprises- Bringing You the Future
Mech Tech 'n' bot: Fighters and Small Ships available in Print and PDF
D. McCoy 1693 |
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Lorcan Nagle Duck-Billed Mongoose
Joined: 12 Apr 2005 Posts: 2420 Location: Ireland
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Posted: Thu Nov 08, 2007 3:12 pm Post subject: |
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| noobdelux wrote: | | its probably just me but its kinda hard to print lol |
It printed fine for me. _________________
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TrippyHippy Lesser Spotted Mongoose
Joined: 29 May 2006 Posts: 558 Location: NZ
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Posted: Thu Nov 08, 2007 3:17 pm Post subject: |
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Actually, there are few things I'd like to comment on - on second scan - but unfortunately, work committments mean I can't really get into it till the weekend.  _________________ What's the ugliest part of your body?
Some say it's your nose?
Some say it's your toes?
I think it's your mind!
Frank Zappa |
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dmccoy1693 Lesser Spotted Mongoose

Joined: 17 May 2007 Posts: 648 Location: South Jersey
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Posted: Thu Nov 08, 2007 3:19 pm Post subject: |
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| Lorcan Nagle wrote: | | It printed fine for me. |
I printed the whole thing out, no problem at all. _________________ Jon Brazer Enterprises- Bringing You the Future
Mech Tech 'n' bot: Fighters and Small Ships available in Print and PDF
D. McCoy 1693 |
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Rikki Tikki Traveller Duck-Billed Mongoose
Joined: 06 Aug 2007 Posts: 1738 Location: Kansas USA
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Posted: Thu Nov 08, 2007 3:25 pm Post subject: Printing Issues |
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Printed fine for me too.
Are you using a current version of Adobe Acrobat? _________________ My friends call me Richard.
You can call me Sir. |
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dmccoy1693 Lesser Spotted Mongoose

Joined: 17 May 2007 Posts: 648 Location: South Jersey
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Posted: Thu Nov 08, 2007 4:19 pm Post subject: |
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| Playtest Doc wrote: | | The final game will be largely open content, available as an SRD from the Mongoose website. This is not the final game. No open content here. You’ll have to wait until February for that. |
emphasis mine. LOL cute. _________________ Jon Brazer Enterprises- Bringing You the Future
Mech Tech 'n' bot: Fighters and Small Ships available in Print and PDF
D. McCoy 1693 |
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Bygoneyrs Banded Mongoose

Joined: 05 Oct 2007 Posts: 384 Location: Rancocas, NJ - USA
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Posted: Thu Nov 08, 2007 4:39 pm Post subject: |
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I have printed it and will begin to read it over a few times and then post some comments and etc.
Penn |
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rkhigdon Weasel
Joined: 04 Sep 2006 Posts: 25
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Posted: Thu Nov 08, 2007 4:49 pm Post subject: |
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Thanks for the open playtest document. I won't have time to study it until after work, but I have scanned through it.
I agree that the the +3 should be for characteristics 15+. I know that not many characters will even have a 14 but with the unskilled penalty being only a -3 I think that having the lower characteristic mods will ensure that most characters will be penalized for being unskilled.
The optional wealth mechanic seems pretty poor at this point in time. I understand that it may be just a placeholder right now, but it needs to be seriously tweaked if it's going to go in the core.
With an unskilled penalty of -3 Jack Of All Trades is too powerful (like it always has been) and needs to be toned down a bit. Now the frequency of the skill may be greatly reduced on the tables (I haven't had a chance to analyze that yet) but i know players will ALWAYS find a way to get it. Perhaps the modifier can reduce the unskilled penalty by 1 for each TWO levels of the JoaT skill. If that's too weak you might add the following; once per session the whole skill could be used to offset the unskilled penalty AND any difficulty penalties. This would still make the skill desirable and also reflects those moments where the Jack Of All trades really shows his innate genius. |
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Mongoose Gar Lesser Spotted Mongoose
Joined: 01 Oct 2003 Posts: 719 Location: Ireland
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Posted: Thu Nov 08, 2007 4:54 pm Post subject: |
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While the Equipment chapter's still being worked on, having a few values might be handy:
Jack - Armour 1
Mesh - Armour 2
Cloth - Armour 5
Vacc Suit - Armour 5
Combat Armour - 10-15ish
Battle Armour 12-18ish
Weapons
Body Pistol - Damage 4
Gauss Pistol - Damage 7, Auto 2
ACR - Damage 10, Auto 3
Assault Rifle - Damage 8, Auto 5
FGMP15- Damage 20
Grenades - damage 3d6 |
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rkhigdon Weasel
Joined: 04 Sep 2006 Posts: 25
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Posted: Thu Nov 08, 2007 5:17 pm Post subject: |
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| How about Recoil Values? |
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Eris Weasel
Joined: 03 Nov 2007 Posts: 25 Location: Pensacola, FL
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Posted: Thu Nov 08, 2007 5:19 pm Post subject: |
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| Mongoose Gar wrote: | While the Equipment chapter's still being worked on, having a few values might be handy:
Jack - Armour 1
Mesh - Armour 2
Cloth - Armour 5
Vacc Suit - Armour 5
Combat Armour - 10-15ish
Battle Armour 12-18ish
Weapons
Body Pistol - Damage 4
Gauss Pistol - Damage 7, Auto 2
ACR - Damage 10, Auto 3
Assault Rifle - Damage 8, Auto 5
FGMP15- Damage 20
Grenades - damage 3d6 |
Thanks, I was going to ask for a few numbers so I could actually try out the combat chapter.  |
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