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Announcing: The Open Playtest!
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Se Chris
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Joined: 18 May 2006
Posts: 118
Location: Swindon

PostPosted: Thu Nov 08, 2007 10:38 am    Post subject: Announcing: The Open Playtest! Reply with quote

Okay, since the final version of Traveller is going to be an open system, we're going with an open playtest. What this means is that you go to the link at the bottom of this message, download the document, play around with it, then send some feedback to the address on the first page of the document (mongoosetravellerplaytest@gmail.com).

The current document covers everything you need to generate characters and get rolling on a planet-based game. More sections will be added as Gareth writes them.

The download is here:

Download Here
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Last edited by Se Chris on Thu Nov 22, 2007 5:01 pm; edited 1 time in total
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noobdelux
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Joined: 09 Apr 2005
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PostPosted: Thu Nov 08, 2007 10:45 am    Post subject: Reply with quote

concider it Yoinked!
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TrippyHippy
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Joined: 29 May 2006
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PostPosted: Thu Nov 08, 2007 11:06 am    Post subject: Reply with quote

On first (very quick) scan, the only issue I picked up was the +3 bonus for high characteristics.

Firstly, there is a confusion on different tables between +3 bonuses at 14+ or 13+ Characteristics. Second, I think the bonus is too much at these low levels. A +3 bonus effectively means no penalties for unskilled task resolution, which I think is a bit off.

I'd be happier if the +3 bonus was only for Characteristics of 15+ instead. That is, rare.
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noobdelux
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PostPosted: Thu Nov 08, 2007 11:39 am    Post subject: Reply with quote

its probably just me but its kinda hard to print lol
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dmccoy1693
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Joined: 17 May 2007
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PostPosted: Thu Nov 08, 2007 2:45 pm    Post subject: Reply with quote

Got it Very Happy Very Happy Very Happy
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Mech Tech 'n' bot: Fighters and Small Ships available in Print and PDF

D. McCoy 1693
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Lorcan Nagle
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PostPosted: Thu Nov 08, 2007 3:12 pm    Post subject: Reply with quote

noobdelux wrote:
its probably just me but its kinda hard to print lol


It printed fine for me.
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TrippyHippy
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PostPosted: Thu Nov 08, 2007 3:17 pm    Post subject: Reply with quote

Actually, there are few things I'd like to comment on - on second scan - but unfortunately, work committments mean I can't really get into it till the weekend. Crying or Very sad
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dmccoy1693
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PostPosted: Thu Nov 08, 2007 3:19 pm    Post subject: Reply with quote

Lorcan Nagle wrote:
It printed fine for me.


I printed the whole thing out, no problem at all.
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Rikki Tikki Traveller
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Joined: 06 Aug 2007
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PostPosted: Thu Nov 08, 2007 3:25 pm    Post subject: Printing Issues Reply with quote

Printed fine for me too.

Are you using a current version of Adobe Acrobat?
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dmccoy1693
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PostPosted: Thu Nov 08, 2007 4:19 pm    Post subject: Reply with quote

Playtest Doc wrote:
The final game will be largely open content, available as an SRD from the Mongoose website. This is not the final game. No open content here. You’ll have to wait until February for that.

emphasis mine. LOL cute.
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Bygoneyrs
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PostPosted: Thu Nov 08, 2007 4:39 pm    Post subject: Reply with quote

I have printed it and will begin to read it over a few times and then post some comments and etc.

Penn
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rkhigdon
Weasel


Joined: 04 Sep 2006
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PostPosted: Thu Nov 08, 2007 4:49 pm    Post subject: Reply with quote

Thanks for the open playtest document. I won't have time to study it until after work, but I have scanned through it.

I agree that the the +3 should be for characteristics 15+. I know that not many characters will even have a 14 but with the unskilled penalty being only a -3 I think that having the lower characteristic mods will ensure that most characters will be penalized for being unskilled.

The optional wealth mechanic seems pretty poor at this point in time. I understand that it may be just a placeholder right now, but it needs to be seriously tweaked if it's going to go in the core.

With an unskilled penalty of -3 Jack Of All Trades is too powerful (like it always has been) and needs to be toned down a bit. Now the frequency of the skill may be greatly reduced on the tables (I haven't had a chance to analyze that yet) but i know players will ALWAYS find a way to get it. Perhaps the modifier can reduce the unskilled penalty by 1 for each TWO levels of the JoaT skill. If that's too weak you might add the following; once per session the whole skill could be used to offset the unskilled penalty AND any difficulty penalties. This would still make the skill desirable and also reflects those moments where the Jack Of All trades really shows his innate genius.
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Mongoose Gar
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PostPosted: Thu Nov 08, 2007 4:54 pm    Post subject: Reply with quote

While the Equipment chapter's still being worked on, having a few values might be handy:
Jack - Armour 1
Mesh - Armour 2
Cloth - Armour 5
Vacc Suit - Armour 5
Combat Armour - 10-15ish
Battle Armour 12-18ish

Weapons
Body Pistol - Damage 4
Gauss Pistol - Damage 7, Auto 2
ACR - Damage 10, Auto 3
Assault Rifle - Damage 8, Auto 5
FGMP15- Damage 20
Grenades - damage 3d6
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rkhigdon
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Joined: 04 Sep 2006
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PostPosted: Thu Nov 08, 2007 5:17 pm    Post subject: Reply with quote

How about Recoil Values?
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Eris
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Joined: 03 Nov 2007
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PostPosted: Thu Nov 08, 2007 5:19 pm    Post subject: Reply with quote

Mongoose Gar wrote:
While the Equipment chapter's still being worked on, having a few values might be handy:
Jack - Armour 1
Mesh - Armour 2
Cloth - Armour 5
Vacc Suit - Armour 5
Combat Armour - 10-15ish
Battle Armour 12-18ish

Weapons
Body Pistol - Damage 4
Gauss Pistol - Damage 7, Auto 2
ACR - Damage 10, Auto 3
Assault Rifle - Damage 8, Auto 5
FGMP15- Damage 20
Grenades - damage 3d6

Thanks, I was going to ask for a few numbers so I could actually try out the combat chapter. Smile
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