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Signs & Portents Wargamer - 43
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Signs & Portents Wargamer - 43

Author: Various
Series: Signs & Portents

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Format: PDF (88 pages)
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In this month's issue;

Tactics for the Frontline
A handy reference for A Call to Arms Armchair Admirals everywhere.

GoMC-1 Event Cards
Just to prove we haven’t forgotten Gangs of Mega-City One, there's not one but two articles this month.

Hyperspace
Matthew Sprange presents experimental rules for shoving your A Call to Arms ships into an alternative dimensational thingy. You know, the place where the laws of physics go all wonky.

Playing with the Geometry of Shadows
Rules for the magical and mysterious Techno Mage Pinnace in A Call to Arms.

Hunting the Beast
Refight this hypothetical 1941 North Atlantic Campaign featuring the Tirpitz and the US navy no less in Victory at Sea.

The Zapasnovan War - Part Two
"Reinforcements have arrived, Commander." The Zapasnovan War takes a new twist when each army commits wave two of their forces. Part two of a series of linked scenarios for Battlefield Evolution.

Scenic Mayhem
Build your own Starship Troopers colony settlement with this handy guide from Ben Rubery. Population supplied separately.

Reinforcements
Even more new ships for A Call to Arms in the shape of the Brakiri Shakara, the ISA Nolo'Tar and the brand new version of the Minbari Troligan.

Death in the Cursed Earth
Another free expansion for your Gangs of Mega-City One Game! Try out this unofficial variant allowing you to fight amongst the desolation of Mankind's world.

Action at Ak’shi’tu
The pak’ma’ra are found just where you would expect in this month’s battle report - fighting over the galactic garbage against the dastardly Dilgar. Ian Barstow and Alex Fennell get down and dirty in deep space.

Kellerman’s Kodiaks
Informative background on this heavyweight exosuit platoon for Starship Troopers. Learn about just what "putting on your 77s" really means!

A Call to Arms 2.0 Preview
Looking to the future for everyone’s favourite space fleet combat game.

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