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Signs & Portents Roleplayer - 31
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Signs & Portents Roleplayer - 31

Series: Signs & Portents

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In this month's issue;

The Quartermaster’s Stores
Listen up, Apes! All Mobile Infantry troopers are recommended to keep abreast of the latest developments in hardware and killware in the war against the Bugs. SICON has authorised this technical update - move zig, trooper! Service guarantees citizenship!

The Savage
The latest in our occasional series of Power Classes, this massive article details everything you’ll ever need to know about gaining power from consuming parts of your defeated opponents! Featuring a whole host of new spells and abilities, your foes won’t know what hit them after they encounter the Savage!

Beyond Flesh
Life in the grim future of OGL Cybernet is nasty, brutal and, usually, short in the extreme. However, some hackers and mercs have discovered ways for their consciousness to survive on the Web, even if their meat body dies. Beware the Ghost in the Machine...

The Fear Files: The Eel Witch
Another article detailing the weird inhabitants of Morgan ‘Morgue’ Davie’s imagination, this time detailing the malevolent eel witch. You’re OGL Horror characters won’t feel safe to sleep after this dark entity begins to invade their dreams...

Games Mastering Today
Gaming Symposium this month takes a look at a few ways of finding more time to roleplay and offers a few tips on alternative playing and Games Mastering styles.

Murder on the Megaways
The second and final part of this massive Judge Dredd scenario – can your Players survive the terrible puns long enough to investigate the murder? Now with MORE silly names and added outrageous pirates voices! Harrrr!

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