Core Supplements

Core Supplements

Traveller is highly adaptable and while the core rulebook is very complete, a referee or player may often find a need in his campaign to expand in a particular direction, or perhaps they are just looking for an easier way to do things. This is where the core supplement line steps in. All of these supplements are suitable for use with any Traveller setting, from the Third Imperium to Judge Dredd and beyond!

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  1. Supplement 9: Campaign Guide eBook

    Supplement 9: Campaign Guide eBook

    £12.99

    Designed for the lazy/busy referee, the Campaign Guide is the perfect tool with which to create a complete campaign with as little work as possible! Learn More
  2. Supplement 10: Merchants and Cruisers eBook

    Supplement 10: Merchants and Cruisers eBook

    £8.99

    From the tiniest of fighters to powerful cruisers, this book provides not just new ships but also new variations on existing themes to ensure no ship encounter need ever be the same as another throughout an entire campaign. Learn More
  3. Supplement 11: Animal Encounters eBook

    Supplement 11: Animal Encounters eBook

    £8.99

    As well as providing many examples of animals already discovered on distant worlds, Animal Encounters not only provides a complete system for referees to create their own, but also a chapter on very strange animals, such as those that live in super-dense gravity environments. Learn More
  4. Supplement 12: Dynasty eBook

    Supplement 12: Dynasty eBook

    £8.99

    Whether you are a band of adventurers colonising or conquering their own planet, or seeking to play out a generational game of developing sector-wide dominions, Dynasty will add depth and colour to any Traveller campaign. Learn More
  5. Supplement 13: Starport Encounters eBook

    Supplement 13: Starport Encounters eBook

    £8.99

    Supplement 13: Starport Encounters provides you with hundreds of fellow travellers, cargoes and starcrews, any of which can lead to a brand new adventure. Learn More
  6. Supplement 15: Powers and Principalities eBook

    Supplement 15: Powers and Principalities eBook

    £8.99

    The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More
  7. Supplement 16: Adventure Seeds eBook

    Supplement 16: Adventure Seeds eBook

    £8.99

    This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee! Learn More
  8. Supplement 14: Space Stations eBook

    Supplement 14: Space Stations eBook

    £8.99

    The core of this book is focused on the design and construction of space stations, including adventure hooks, setting suggestions and example stations to populate your Traveller universe with. Learn More

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