1st Edition Traveller

1st Edition Traveller

Traveller is the classic science fiction roleplaying game, and the titles in this section are from the first edition of the game that Mongoose Publishing released in 2007. While a new edition has now arrived, many of these books are still compatible with the current rules and contain a great deal of information that has yet to be re-released. 

Based on the 'Classic Traveller' rules set, streamlined and updated for the 21st Century, the Traveller main rulebook will provide everything you need to explore the universes of science fiction settings. Starting with the Original Traveller Universe, Mongoose has expanded the settings available for this game to encompass Judge Dredd, Strontium Dog, Hammers Slammers and many more.

Look out for the Traveller rulebooks and core supplements, in their traditional minimalist black covers on the shelves of your local games store!

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  1. Black as Pitch eBook

    Black as Pitch eBook

    £4.99

    Black as Pitch is the third adventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. Learn More
  2. Supplement 7: 1,001 Characters eBook

    Supplement 7: 1,001 Characters eBook

    £12.99

    A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Learn More
  3. Supplement 8: Cybernetics eBook

    Supplement 8: Cybernetics eBook

    £8.99

    With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences, or a sleek agent with the very latest enhancements and upgrades. Learn More
  4. Supplement 9: Campaign Guide eBook

    Supplement 9: Campaign Guide eBook

    £12.99

    Designed for the lazy/busy referee, the Campaign Guide is the perfect tool with which to create a complete campaign with as little work as possible! Learn More
  5. Supplement 10: Merchants and Cruisers eBook

    Supplement 10: Merchants and Cruisers eBook

    £8.99

    From the tiniest of fighters to powerful cruisers, this book provides not just new ships but also new variations on existing themes to ensure no ship encounter need ever be the same as another throughout an entire campaign. Learn More
  6. Supplement 11: Animal Encounters eBook

    Supplement 11: Animal Encounters eBook

    £8.99

    As well as providing many examples of animals already discovered on distant worlds, Animal Encounters not only provides a complete system for referees to create their own, but also a chapter on very strange animals, such as those that live in super-dense gravity environments. Learn More
  7. Supplement 12: Dynasty eBook

    Supplement 12: Dynasty eBook

    £8.99

    Whether you are a band of adventurers colonising or conquering their own planet, or seeking to play out a generational game of developing sector-wide dominions, Dynasty will add depth and colour to any Traveller campaign. Learn More
  8. Supplement 13: Starport Encounters eBook

    Supplement 13: Starport Encounters eBook

    £8.99

    Supplement 13: Starport Encounters provides you with hundreds of fellow travellers, cargoes and starcrews, any of which can lead to a brand new adventure. Learn More
  9. Supplement 15: Powers and Principalities eBook

    Supplement 15: Powers and Principalities eBook

    £8.99

    The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More
  10. Special Supplement 3: Vehicle Upgrade Manual eBook

    Special Supplement 3: Vehicle Upgrade Manual eBook

    £3.99

    Special Supplement 3: Vehicle Upgrade Manual adds many new design options to Supplement 5-6: Vehicle Handbook. Learn More

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