Deus Vult

Deus Vult

In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, players will have plenty to do. They will also encounter the witch-hunters and first stirrings of the Inquisition - both hate the Order the players serve with a passion, and there is a three-way power struggle stirring within the darkest parts of the Church for which is best placed to counter the supernatural...

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  1. Games Master's Story Guide

    Games Master's Story Guide

    £7.99

    The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th Century, and give you all the tools you need to create your own adventures set across Europe and deep in the Holy Land. Learn More
  2. Sacredos Custos Training Guide

    Sacredos Custos Training Guide

    £4.99

    This vital book contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world. Learn More
  3. The Hoffman Legacy

    The Hoffman Legacy

    £4.99

    The guardian priests are dispatched to resuce a device built by the greatest mechanical genius of the age. Learn More
  4. The Lord of Misrule

    The Lord of Misrule

    £4.99

    This adventure follows on from The Heresiarch of Troyes. The spirit, still in the body of the leper Jacques Taillebois, escaped from the Chateau du Paynes via the secret tunnel. Instead of returning to Troyes, the Joyous One set off for the coast. Learn More
  5. Sanctuaries

    Sanctuaries

    £7.99

    Sanctuaries is a supplement that outlines four of the Order’s outposts to which guardian priests might travel in pursuit of a mission – or fall back to in times of need. Each is unique, offering the chance to encounter new supernatural threats and explore an unfamiliar region and culture. Learn More
  6. Shadow Societies

    Shadow Societies

    £7.99

    Presented within this book are details of some of the mysterious groups whose activities threaten not just Christendom but the world itself. Many of these organisations are centuries old, with schemes and ambitions set to play out in the years ahead. They can provide even experienced guardian priests with new and diverse challenges – and move the events of a Deus Vult campaign far beyond the relative safety of northern Europe to the Holy Lands and beyond. Learn More
  7. The Tomb of Solomon

    The Tomb of Solomon

    £4.99

    The Tomb of Solomon is lost beneath the deserts of Syria – and this is a blessing for mankind, for if the tomb were to be found, the greed of men would surely lead to them loosing the demons of Solomon on the world... Learn More
  8. The Heresiarch of Troyes

    The Heresiarch of Troyes

    £7.99

    This adventure takes the guardian priests into the city of Troyes, in search of a heretical preacher. The players must follow the trail of the first group of monks to tackle this problem, which leads them to the famous ‘hot fair’ of Troyes and a Templar castle beset by supernatural foes. The adventure is suitable for first or second-degree guardian priests. Learn More
  9. Rouen eBook

    Rouen eBook

    £6.99

    This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for Guardian Priests and far too many enemies. Learn More

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