Encyclopaedia Arcane

Encyclopaedia Arcane

Each book in the Encyclopaedia Arcane series adds a new style of magic to the game or expand an existing one. Packed full of new rules, spells and other approaches to magic, these books frm a library that no aspiring wizard should be without.

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  1. Demonology

    Demonology

    £2.99

    This book is not for the faint of heart for only the strongest of wills may dare to dabble in the blackest art of all. The perils are great and the dangers terrifying but for those willing to gamble their very souls, the rewards are far greater than any mortal can possibly conceive. Learn More
  2. Necromancy

    Necromancy

    £2.99

    This book provides Games Masters and players alike with all the information they need to introduce this macabre form of magic into their campaigns. The specialist Necromancer now has access to a huge range of new spells, from the simple animation of small rodents to the raising of great death hulks from the bottom of the ocean. Learn More
  3. Chaos Magic

    Chaos Magic

    £2.99

    This volume of the Encyclopaedia Arcane series gives players and Games Masters alike the information they need to begin using chaos magic within their campaign. Learn More
  4. Constructs

    Constructs

    £2.99

    This tome contains everything a magic-user needs to create life from inanimate objects, from powerful golems to life-like homunculi. Learn More
  5. Battle Magic

    Battle Magic

    £2.99

    This book is for players and Games Masters who believe the highest purpose of magic is to rain death and destruction down upon their enemies. You will discover new spells devoted solely to destruction, new feats that boost your character’s ability to wreak havoc on enemy forces, and prestige classes to add new fear and respect for spellcasters in your games. Learn More
  6. Shamans

    Shamans

    £2.99

    Shamans existed long before clerics and wizards usurped their role as the wise leaders of the people, the first to try and make sense of a strange world and the earliest people to delve into the powers of the unknown. Their magic is unsophisticated, and looked down upon as the province of the uncivilised, a primitive tool inferior to arcane formulae and divine prayer. Learn More
  7. Fey Magic

    Fey Magic

    £2.99

    Investigate the depths of magic used by the Fey races, and harness it to your control... Learn More
  8. Elementalism

    Elementalism

    £2.99

    By manipulating the four basic elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Learn More
  9. Chronomancy

    Chronomancy

    £2.99

    This book is the only true tome of chronomancy so far written. Those skilled in the arcane arts can begin to muster the powers in this book, learning the spells and incantation herein but be warned, the true power of this tome comes only with an awakening so terrible that it pushes the mind beyond the limits of sanity. The tenuous illusion spun around you will be torn asunder and you will be left with nothing to protect you from the storm raging invisibly about all creation. Learn More
  10. Enchantment

    Enchantment

    £2.99

    Enchantment, by its nature, is an elitist art. One cannot be set apart from others by magic, like an enchanter is over those ensnared through charms and compulsions, without becoming a little distant. Good enchanters try to use this magic responsibly. Evil enchanters revel in their ability to enslave others and force their will upon the world. Learn More

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