eBooks

eBooks

Many of Mongoose Publishing books can now be purchased in electronic format, immediatly downloadable to your computer or hand-held device for instant gaming! These electronic editions of our books are just as complete as our printed books and, where updates have been made, use the very latest files.

All files are fully bookmarked with graphics optimised for PDF viewing, and we offer unlimited downloads of every purchase, so you can be sure you will always find a copy here no matter what happens to your own hard drive!

Items 11 to 20 of 315 total

per page
Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5

Grid  List 

Set Descending Direction
  1. The Slayer's Guide to Orcs

    The Slayer's Guide to Orcs

    £3.99

    Most of the hard information people have gathered about orcs has come under difficult circumstances, generally from those who somehow survived slavery under the orcs long enough to escape. Some other salient details have come from those heroes who have managed to actually capture a live orc, a fairly unusual circumstance. Orcs make dangerous prisoners, constantly scheming for freedom. Most people prefer to kill them rather than keep such an untrustworthy viper close at hand... Learn More
  2. The Slayer's Guide to Rules Lawyers

    The Slayer's Guide to Rules Lawyers

    £2.99

    A vital entry in the Slayer's Guides line, this tome will teach you how to battle the most vile and dangerous creature of all - the Rules Lawyer... Learn More
  3. The Slayer's Guide to Duergar

    The Slayer's Guide to Duergar

    £2.99

    Duergar are masters of treachery and deceit and are engaged in an everlasting struggle with the other races of the underdark in their search for dominance over those realms. Drow are their fierce competitors in this domain, but duergar have surrounded themselves with such ingenuity that even dark elves have learned to respect them as capable adversaries. Duergar retain much of the dwarven race’s traits even if their metabolism has changed somewhat to adapt to their environment, and their communities have evolved into a well-oiled fighting power to be reckoned with. Learn More
  4. The Slayer's Guide to Yuan-Ti

    The Slayer's Guide to Yuan-Ti

    £2.99

    The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any campaign or adventure as the fiendish masterminds behind virtually every conflict the characters run up against. Unfortunately, this also tends to make them borderline caricatures of evil, their wickedness resembling nothing so much as the machinations of the moustache-twirling, dastardly villains of yore. Learn More
  5. The Slayer's Guide to Undead

    The Slayer's Guide to Undead

    £3.99

    Written by Gary Gygax, this book contains undead that have come and gone, and remain! Because they are so integral a part of any fantasy role-playing game campaign, these creatures of the night will be forever a part of the deadly dangers adventurers must face. Of all the different sorts of monsters, the undead lend themselves best to augmentation, combination, and variation so as to present a new and shuddersome face to what seems a familiar theme in both folklore and game lore. Learn More
  6. The Slayer's Guide to Harpies

    The Slayer's Guide to Harpies

    £2.99

    Harpies may appear to be mere monsters rather than a race of intelligent beings. Their hideous appearance and malicious cruelty certainly make it seem as if this were the case. For harpies are more than just winged terrors with which to frighten earthbound characters. They are living embodiments of the divine wrath of Shala, Goddess of Storms and Mistress of Thunder. Looked at in this light, they acquire additional levels of interest, making them a suitable subject for not merely a single encounter or even adventure, but perhaps of an entire series of scenarios. Learn More
  7. The Slayer's Guide to Kobolds

    The Slayer's Guide to Kobolds

    £2.99

    Any competent fighter or ranger may question the need to study kobolds in any great depth but they are likely to have only encountered a few scattered bands here and there, never having braved the full combined might of the kobold clans. The Slayer’s Guide to Kobolds instructs adventurers of all creeds in the culture and society of this vicious race, enabling them to track down, engage and wipe out scores of the murderous beasts. Learn More
  8. The Slayer's Guide to Derro

    The Slayer's Guide to Derro

    £2.99

    Lurking just below the surface, derro have been, for most players and Games Masters, an unseen menace. This Slayer’s Guide shall remedy that situation. No longer shall derro be ignored as a race buried beneath the ground. No longer shall derro be an adversary caged in the caverns of the world below. No longer shall the sun keep derro from what is rightfully theirs. Learn More
  9. The Slayer's Guide to Goblins

    The Slayer's Guide to Goblins

    £2.99

    Full of a hatred for all life, driven by their dark god to unspeakable depravity and far more cunning than Game Masters and players have given them credit for, goblins are truly worthy of our respect. They breed faster than most races and given time can outlast and overwhelm most enemies. They are masters of stealth, traps and ambushes and goblins are rarely spotted until it is too late. Learn More
  10. The Slayer's Guide to Games Masters

    The Slayer's Guide to Games Masters

    £2.99

    Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. The Chinese general Sun Tzu wrote in ‘The Art of War’ that you should ‘know your enemy as you know yourself’ and that, broadly speaking is the purpose of this chapter. We’re going to tell you why otherwise decent people choose to become GMs, what weaknesses they might have, and what they’re hoping to gain out of it. Learn More

Items 11 to 20 of 315 total

per page
Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5

Grid  List 

Set Descending Direction

This web site is copyright © Mongoose Publishing 2003-2017. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Site designed and built by Powder Blue Internet Business Solutions.